Starcraft LOTV ingame cinematics

Partway through my time on the Starcraft team I helped out the ingame cinematics department.
My main contribution was the complete creation of the solar core in the Spear of Adun protoss ship. I got to take complete ownership of this area and was responsible for animation, rigging, texturing, high and low poly modeling as well as assisting with setting up camera shots.
Jesse Brophy did final lighting and the "arms" seen rotating outside the solar core were made by Simon Fuchs.

I did a number of smaller cinematic assets throughout the game including the celestial array that was your galactic map that you used to travel between planets. I was also responsible for making all the planets in the expansion except for Korhal and Cybros, which was made by Troy Perry

I was responsible for a lot of set lighting and camerawork for the various cinematic sequences and dialogues throughout the game which was surprisingly fun and not something I'd done a lot of before.

Art lead: Justin Thavirat

The art team I had the pleasure of working with was:
Jesse Brophy
Simon Fuchs
Troy Perry
Gaëtan Montaudouin
It never ceases to amaze me how much we achieved with such a small team and I'm very proud of the way everything turned out.

The solar core was my main cinematic contribution to the LOTV campaign.

The solar core went through several phases as you collect solarite throughout the campaign. This is a shot of it fully powered up.

The solar core went through several phases as you collect solarite throughout the campaign. This is a shot of it fully powered up.

one of the planets seen in the game

one of the planets seen in the game

I worked with Gaetan and Troy Perry on making the bridge of the Spear of Adun. One of the key pieces i made was the celestial array seen in the center of the shot.

I worked with Gaetan and Troy Perry on making the bridge of the Spear of Adun. One of the key pieces i made was the celestial array seen in the center of the shot.

two of the planets seen in the game

two of the planets seen in the game

one of the planets seen in the game

one of the planets seen in the game

we used the ingame temple asset for one of the cinematic shots

we used the ingame temple asset for one of the cinematic shots

had the pleasure of doing some portraits for a few of the units in the game. Was fun to be able to do the sculpts, low poly, textures, effects and animation for these.

had the pleasure of doing some portraits for a few of the units in the game. Was fun to be able to do the sculpts, low poly, textures, effects and animation for these.