Overwatch, Ilios

I worked primarily on the 2nd stage of the Ilios level where I was responsible for the majority of the modeling and texturing of the architecture. My good friend and co-worker, Thiago Klafke worked on the first stage and we did a lot of collaborating and brainstorming to make sure the transition between the 2 stages felt seamless so you didnt feel like you got teleported to another island when you went from one stage to the next.

Andrew Klimas did an amazing job on the dropship and Bram Eulars crushed the 3rd temple stage. Big shout out to the prop department for all their hard work and of course to Dion Rogers for the vegetation and lighting, which really brought the whole level together.

This is by far the level I enjoyed working on the most and I'm really proud of how it turned out.

This pit has claimed many lives

This pit has claimed many lives