Starcraft LOTV Protoss

These are a few of the protoss ingame assets I had the pleasure of working on for the last Starcraft expansion, Legacy of the void.

Art director was Allen Dilling

We had an amazing env art team but I'd like to give a special shoutout to these guys in particular for making that project such a fun, memorable experience:
Thiago Klafke
Chaz Head
Michael Chae
Travis Castillo
Jairo Sanchez

And lastly, Allen Dilling for being an awesome lead that did a great job getting those of us new to the IP up to speed quickly and giving us a lot of creative freedom and trust with the assets we were making.

protoss buildings.
These ones were later reskinned to fit with other protoss factions like cybros

protoss buildings.
These ones were later reskinned to fit with other protoss factions like cybros

more protoss buildings. These ones were later reskinned to fit with other protoss factions like cybros

more protoss buildings. These ones were later reskinned to fit with other protoss factions like cybros

various protoss assets

various protoss assets

one of the protoss buildings i made. Had a tough time capturing this because a protoss flyer was scripted to fly into it, blowing it up and I was never fast enough to take a screenshot before the building got obliterated.

one of the protoss buildings i made. Had a tough time capturing this because a protoss flyer was scripted to fly into it, blowing it up and I was never fast enough to take a screenshot before the building got obliterated.

a wrecked protoss building seen early in the campaign

a wrecked protoss building seen early in the campaign

Had a lot of fun making this bridge.

Had a lot of fun making this bridge.

streetlight, the key asset that really made the whole level come together /s

streetlight, the key asset that really made the whole level come together /s

ancient protoss temple

ancient protoss temple