Hades & Cerberus

Hey everyone!

I had the pleasure to work on Hades and Cerberus, 2 big POIs for season 29 of Fortnite. Acting as environment Point of contact for these POIs I made sure all assets made followed the agreed upon art direction, were performant and had a unified look. The team worked primarily from Sam Williams' concepts, which we then took and extrapolated on to fill in any blank spots where no concept art was present.

This was a huge team effort. Joannes Mohr worked on the ceiling and roof kits, pillars along with some murals for the roof and various indestructible walls. Anouk Keller and Chris sharp did an amazing job on the terrain, cliff and rock models and materials, really making the biome come together. Yogi Hughes was LD on Hades and Caio Prates was LD on Cerberus.

Sperasoft, our outsourcing partner, really crushed it this time around, doing some amazing architecture work being led from our end by our very capable and all-round awesome Justin Walters. Josh Marlow was our lead, giving a much needed second pair of eyes and guidance on these complicated POIs. Matt Hancy was seasonal art director.

The tech art, FX and vegetation folks also did a great job with this biome, really making the place come alive.

Lumen and nanite once again made this season a ton of fun. Its amazing the amount of detail you are able to get from our displacement maps and the lighting is so easy to use and gives insanely good results. I had a blast working on this and I hope you all enjoy playing the map and if you don't play the game, I hope at least you get a kick out of the art!

-Martin

A fly-through of the Cerberus POI

A fly-through of the Hades POI

really got a kick out of this very gothic looking train station

really got a kick out of this very gothic looking train station

Stone wall that did a lot of heavy lifting in the POIs.

Stone wall that did a lot of heavy lifting in the POIs.

A fun mural to help break up the walls a bit as well as adding some material breakup.

A fun mural to help break up the walls a bit as well as adding some material breakup.

A trim wall to break up the repetition with the stone wall as well as adding a color accent. Skull material was made by another talented artist at Epic.

A trim wall to break up the repetition with the stone wall as well as adding a color accent. Skull material was made by another talented artist at Epic.

another floor material that did a fair amount of work throughout Hades.

another floor material that did a fair amount of work throughout Hades.

various props I did for both POIs

various props I did for both POIs