Had the huge privilege to work on the traditional architecture kit for the new map while George Sokol and Candice Fonville made the modern kit. Stephanie Ducasse's Burd gas station can also be seen frequently throughout the towns and cities. This was as always, a huge team effort. Our outsource department: Sean Thurler, Pat Burke and Steve Henricks delivered some amazing brands and props that really made the map come alive. Yumebau, Chris Sharp and Anouk Keller outdid themselves once more with the vegetation and terrain, which is the lifeblood flowing between the POIs and ties it all together.
Brad Sierzega, Mike Gonthier and Brendan McGoona were the primary level designers I had the pleasure of working with for my POIs and as usual, gameplay, level design and art came together to create some truly memorable POIs.
Andy Carroll was env art director, Tom Potter Senior producer and Justin Walters env lead, providing direction, setting the quality bar and making sure the team could stay on task with minimal disruptions.
Lastly, a huge shout-out to the cinematics department for putting out one of the coolest trailers to date!