Route 66 is an Overwatch map I worked on, where I was responsible for making the architecture and its textures as well as a few smaller props. This was an awesome map to work on and I love the mood it captured. We managed to make the place feel run-down but inviting and colorful at the same time.
Bram Eulaers did the cave at the end of the map as well as the canyon. Andrew Klimas did props and the traincarts seen at the start and Dion Rogers did vegetation and lighting. Big shout-out to the prop department, led by Nate Bowden for all their hard work.
Art direction: Bill Petras
Concept art: Nick Carver