Had the pleasure of working on the castle for Season 23 with Neil McKnight. This was the first season that made use of nanite, displacement and lumen and it was a blast figuring it all out. Big props to our amazing tech art and engineering department that made all this a reality and of course to our outstanding environment team. Special thanks to Anton Migulko for his work on the main shader we used throughout the architecture pieces.
There was some natural overlap but mainly I was working on exteriors and Neil on interiors. Our OS department produced some killer props as well which helped bring the space to life.
day cycle for the game